philip lelyveld The world of entertainment technology

3Feb/17Off

Virtual Reality Has Arrived in the Art World. Now What?

05VRREVIEW3-master675Now virtual reality art is pouring out of the museum and onto your phone. Last month, the New Museum, in partnership with its new media arm, Rhizome, opened an exhibition of six newly commissioned digital artworks, to be viewed wherever you like, on an Android or iOS device, at no cost. The works in this exhibition, “First Look: Artists’ VR,” all make use of animation — far cheaper than filmed virtual reality, which requires 360-degree camera rigs — and all employ a more or less surreal vocabulary: Objects float in space, spaces collapse into one another. Unlike video games, these artworks are not responsive to users; many of them are tentative explorations of the medium’s potential rather than full-fledged achievements. Some are frankly slight, though they’re still memory hogs; you’ll have to delete lots of photos to make space on your phone’s hard drive.

See the full story here: https://www.nytimes.com/2017/02/03/arts/design/virtual-reality-has-arrived-in-the-art-world-now-what.html?_r=0

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