VR is gaining ground in the academic world and the 3D industry
Two recent survey reports came in with news on positive traction in VR adoption by two very different segments of the industry: academic institutes and the 3D modeling community.
VR First announced the results of a survey they conducted of 151 participating universities from 38 countries, showing that the number of HMDs per university have jumped fivefold in the past six months, from 1.5 per university to 5.6. They also found that while 51 students had to share a single headset early last year, the average has dropped to 18 students per device.
“Our latest infographic exposes the growing appetite among universities to bridge the developer deficit facing the VR/AR industry, but there’s still a lot of work to be done,” Ferhan Özkan, director of Partnerships and Alliances at VR First, said in the press release.
(See the infographic here: https://www.vrfirst.com/assets/docs/VR_First_Infographic.pdf)
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The second survey report came from Sketchfab, the center of the 3D models universe and an increasingly significant player in the VR space. The responses came from a sample of 1,000 members of the Sketchfab community, along with analytics from all their website traffic in Q1, which is more than 5 million uniques per month. The demographics are skewed; 75 percent are uploaders, those 3D model designers that have the skill sets the VR industry sorely needs.
(See the infographic here: https://sketchfab.com/trends )
(Sketchpad is a VR environment building and sharing platform - https://www.crunchbase.com/organization/sketchfab#/entity )
See the full story here: https://techcrunch.com/2017/01/23/vr-is-gaining-ground-in-the-academic-world-and-the-3d-industry/
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