philip lelyveld The world of entertainment technology

22Feb/17Off

Google Research and Daydream Labs: Seeing eye to eye in mixed reality

2017-02-21Using a combination of machine learning, 3D computer vision, and advanced rendering techniques, we’re now able to “remove” headsets and show a person’s identity, focus and full face in mixed reality. Mixed reality is a way to convey what’s happening inside and outside a virtual place in a two dimensional format. With this new technology, we’re able to make a more complete picture of the person in VR.

The first step to removing the VR headset is to construct a dynamic 3D model of the person’s face, capturing facial variations as they blink or look in different directions.

Next, we use an HTC Vive, modified by SMI to include eye-tracking, to capture the person’s eye-gaze from inside the headset. From there, we create the illusion of the person’s face by aligning and blending the 3D face model with a camera’s video stream. A translucent "scuba mask" look helps avoid an "uncanny valley" effect.

Finally, we composite the person into the virtual world, which requires calibrating between the Vive tracking system and the external camera. We’re able to automate this and make it highly accurate so movement looks natural. The end result is a complete view of both the virtual world and the person in it, including their entire face and where they’re looking.

...if you’re game to go deeper, we’ve described the technical details on the Google Research blog. This is an ongoing collaboration between Google Research, Daydream Labs, and the YouTube team.

See the full story here: https://www.blog.google/products/google-vr/google-research-and-daydream-labs-seeing-eye-eye-mixed-reality/

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