philip lelyveld The world of entertainment technology

2Mar/17Off

UCLA Lecturer’s classes, presentation explore limits of virtual reality

web.ae_.timebody.MC_-426x640A Nikon 360-degree camera stood on a tripod, unattended, in the middle of Bruin Plaza.

“We were really interested in playing with the idea of surveillance because we live in a time when cameras are everywhere, and we don’t even know they exist and are documenting our presence,” said the fourth-year Design | Media Arts student.

Projects like Bashiri’s, which use technology to tackle real-world issues like surveillance, are the norm in UCLA Game Lab lecturer Daniel Landau’s Design | Media Arts class, “Topics in Video and Animation: Art and Science of Virtual Reality,” this quarter.

Landau’s work focuses on how technology can affect the human race on an emotional level. His “Time-Body Study” performative experiment demonstrates the adaptability of the human mind in response to its technological environment.

At the presentation, participants will be chosen from the audience to demonstrate the effects that virtual reality technology can have on the mind.

Participants in Landau’s presentation cognitively believe they are in the body of a 7-, 40-and 80-year-old person by using a headpiece programmed with virtual reality technology.

The illusion is known as re-embodiment. The effect places the participant in a virtual world, which is also projected on a screen for the audience to see.

See the full story here: http://dailybruin.com/2017/02/26/lecturers-classes-presentation-explore-limits-of-virtual-reality/

Comments (0) Trackbacks (0)

Sorry, the comment form is closed at this time.

Trackbacks are disabled.