The Magik Gallery debut exhibition promised “painted worlds, invisible sculptures, and immersive illustrations,” but it delivered something much bigger: a message that immersive art is something, well, magical—and it should be treated with the same kind of awe that audiences give more classical forms.
“The goal of the first exhibition was to spark a change in the conversation around immersive technology—getting people to talk about the artists and their work first and the hardware second,” said Magik Founder and CEO Ochoa.
A perfectionist by nature, Ochoa meticulously chose the location (Terra Gallery), planned out the spread of hardware, and limited the number of attendees (the event ran all day in three “batches”)—all in service of building an environment where the art would be given the reverence he believes it deserves.
en artists’ work were featured in the show: Abraham Aguero, Wesley Allsbrook, Danny Bittman, Stuart Campbell (“Sutu”), Sougwen Chung, Isaac Cohen (“Cabbibo”), Liz Edwards, Edward Eyth, Mike Jelinek, and Steve Teeps. Each was selected for their unique style and contribution to the burgeoning form (for more information about each, refer to the thread at the bottom).
See the full story with many videos here: https://vrscout.com/news/magik-gallery-landmark-immersive-fine-art/