“As ar is such a new field, demos are often reasonably simple in their scope and we really wanted to make something more cinematic,” said Coull. “We created this world to tell a short little story whilst also really pushing the hardware and software to see what it could do.”
The idea behind ARKit is essentially a framework for building ar experiences. It lets creators lock their digital content onto some kind of object such as a tabletop, and then track the iPad or iPhone camera as someone moves the device around. On the device screen, it appears as if the action is taking place on the table or other object even during movement.
“He just made something super cool with little restrictions,” said Coull. “We then figured out the technology we needed to create to take that awesome explosion and make it run at 60 fps on an iPad.”
And immediately following the WWDC, many wondered whether the Wingnut AR demo might end up becoming some kind of playable game. But Coull says that’s currently not on the agenda.
See the full story here: http://www.cartoonbrew.com/vr/inside-peter-jacksons-new-augmented-reality-studio-151959.html