let us not kid ourselves: at the moment the vr business is a bit of an elitist's game. yes, the hardware is pricey too but frankly that is not what the core issue is, at least in my mind: in order to produce a visually and narratively compelling vr experience today you need to have acquired a lot of different digital skills.
yes, you can learn unity but you need time and many people don't have that luxury.
sansar already in closed beta has a functioning marketplace where transactions are are super simple. the concurrency of avatars, the realism in visual and aural rendering is crazy good. the editing ui is solid and plug and play. the performance is spectacular.
no: i am not getting paid to say all this [as is alleged by a certain sl centric tabloid blog out there...]
and just like second life i am convinced that over time linden lab with sansar has the potential to level the playing field in the arena of world building like they did 14 years ago already. ultimately though it will depend on the people making those worlds and those people are out there waiting to be told "yes, you can!" ...
See the full story here: http://www.draxtor.com/blog/2017/7/6/sansar-is-coming-this-summer