philip lelyveld The world of entertainment technology

9Jul/17Off

‘Lone Echo’s’ Virtual Hands Are an Unexpected VR Innovation

lone-echo-hands-3When it comes to arms in VR, the rule-of-thumb is to not show the player’s arms because it’s difficult to estimate their position when only the locations of the hands and head are known in a system of many joints. If the estimation of the arm is far off from the player’s actual arm position, it can be an immersion breaker. That’s why you see so many armless avatars in VR games.

Lone Echo turns that rule-of-thumb on its head with some of the best arm inverse kinematics (IK) that we’ve seen to date. Together with the procedural hand gripping, these systems drive added immersion in VR because it makes it easier to feel as if the arms and hands in front of you are really your own. Lone Echo & Echo Arena double down on this achievement by making many of the game’s interfaces and interactions touch-based, with functional virtual touchscreens rather than the all too often seen laser-pointer interface.

See the full story here: https://www.roadtovr.com/lone-echos-virtual-hands-unassuming-vr-innovation/?platform=hootsuite

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