philip lelyveld The world of entertainment technology


USC gets inside Sam Darnold’s head with virtual reality film study

la-1502164085-ilt18trmkb-snap-imageAt each practice this season, a student trails the quarterbacks holding a long boom topped with cameras pointing forward and back. The student holds the boom a few feet above the quarterback’s head. Within an hour after practice, the quarterbacks can don the headset (or watch on an iPad), cue up each play and look around in 360 degrees as if they were back out on the field.

The Trojans have joined a growing number of teams chasing a technological advantage. Stanford, with the company STRIVR, pioneered virtual-reality film study three seasons ago. XOS Digital, USC’s vendor for all video, said it counted 25 virtual-reality clients in college and professional football and basketball.

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