philip lelyveld The world of entertainment technology

28Aug/17Off

Now There’s a Nausea Dial for Virtual Reality

Companies and researchers have been exploring a slew of potential solutions, from beefing up the resolution of the displays in headsets to limiting your field of view when there’s a lot of motion-related activity going on in the virtual world. And a very young startup called VRemedy Labs is working on an interesting fix of its own: a sort of software-based dial that you can turn up or down to raise or decrease the excitement level—and, it hopes, the resulting nausea—within VR games.

To come up with different comfort levels, VRemedy labs first built a spectrum of nausea that takes into account existing research as well as best practices at the companies selling headsets, such as Rift maker Oculus and Vive makers Valve and HTC. Nish Bhandari, another cofounder, says they try to make the changes between different levels very subtle.

“We want to break the mold of having [VR] experiences that are nauseating and awesome or comfortable and boring,” Oates says. “And instead make games everybody can play and play at their own pace.”

See the full story here: https://www.technologyreview.com/s/608709/now-theres-a-nausea-dial-for-virtual-reality/?utm_source=MIT+Technology+Review&utm_campaign=d92c00cb67-The_Download&utm_medium=email&utm_term=0_997ed6f472-d92c00cb67-153894145

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