philip lelyveld The world of entertainment technology


The Challenges of Producing A High-End VR Series

trinity-vrOne of the most important elements we wanted to integrate into the series was the ability for viewers to move through the story. At UNLTD, we believe the era of “fixed” or stationary VR experiences is over – where the viewer is pretty much stuck in one place and the action moves past us.

However, when you add movement to a live 360 image, the complexity of the post-production process rises exponentially (like really, really exponentially). This happens both in terms of both stitching the images together and then creating visual FX.

To further enhance the viewer’s ability to move through the story, we decided to “double-shoot” everything, using our own Sputnik Motion-VRcam for all the live action shots, as well as an array of volumetric cameras capturing depth and RGB information on the actors and close-range set. We then scanned the entire location architecture for 3D mapping. Combining all these different assets, we’ve built fully interactive environments where we can match and then switch back and forth seamlessly between the live action-action and volumetric environments.

Although volumetric camera technology is really in its infancy, we’re convinced that all camera capture technology will be volumetric within the next few years.

We believe that true blockbuster “must see” style experiences will drive the mainstream adoption of VR. If we’re to succeed, VR production studios need to push the creative and budget limits and release content at the highest level, competing with anything that film, television or games have to offer.

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