Will blockchain help make Virtual Reality more social?
High Fidelity, VTime, RecRoom,...
With Mark Zuckerberg announcing a year ago a host of new Social VR features at the Oculus Connect 3 keynote (such as the ability to create ‘parties’ and ‘rooms’ wherein friends can gather in VR environments), appointing Rachel Rubin – previously vice president and executive producer of The Sims 4 at Electronic Arts – as the head of Social VR and subsequently channeling $250 million into VR development, it seems clear that Facebook itself is keen to step up to that plate.
The true potential of VR might be realized, and certainly surpass what already exists, if this power were put into the hands of the users instead,” believes Ariel Meilich, founder of blockchain-based virtual platform Decentraland.
Earlier this year, the company’s ICO (Initial Coin Offering) raised over $25M USD – in less than a minute. They are now planning to launch in early 2018 following its first land auction which will take place in December.
With Sansar, Linden Lab ...a more user-centric approach which also focuses on enabling monetization for individual users, who can earn Sansar Dollars (S$) for their VR creations.
What makes Decentraland fundamentally different from other emerging virtual platforms is that it’s not only the content that will be owned by users, but the platform itself. This means the community will also have collective responsibility for regulating it. According to its creators, the blockchain structure – which uses the Ethereum network – creates a mechanism for consensus among strangers that allows this to work at scale.
See the full story here: https://thenextweb.com/contributors/2017/11/06/will-blockchain-help-make-virtual-reality-social/
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