Lytro, a leading light-field company, is positioning its light-field capture and playback technology as the ideal format for immersive content. The company is building a toolset for capturing, rendering, and intermingling both synthetic and live-action light-field experiences which can then be delivered at the highest quality playback supported by each individual platform.
Rosenthal made the point that revolutions in media require new content formats with new capabilities. He pointed to the PDF, OpenGL, http, and MPEG as examples of media formats which have drastically altered the way we make and consume information. Immersive media, Rosenthal says, requires a volumetric format.
To that end, Lytro has been building a complete pipeline for light-fields, including capture/rendering of light-field content, mastering, delivery, and playback.
While Rosenthal says the company is still working on reining in light-field file sizes, the company provided Road to VR with a fresh look at the their current data envelopes for each consumption end-point:
- 0.5TB/minute for 6DoF in-venue
- 2.7GB/minute for in-home desktop
- 2.5GB/minute for tablet/mobile devices
- 9.8MB/minute for 360 omnistereo
See the full story here: https://www.roadtovr.com/lytro-is-positioning-its-light-field-tech-as-vrs-master-capture-format/