Ericsson hosted a workshop last week on Virtual Reality Ecosystem & Standards at our Silicon Valley campus in Santa Clara. The goals of the workshop included collecting vision and requirements from service providers and operators, assessing production format constraints, and learning about the various VR 360° standardization efforts that have been initiated by 3GPP, the VR Industry Forum, MPEG, DVB and Khronos.
One of the highlights of the workshop was to hear studio execs and content creators presenting their vision of what they want to achieve using VR. We also heard about some of their challenges, namely how to develop new ways of storytelling and attracting attention...
From device and ecosystem manufacturers we learned that the success of VR will depend on many factors, including device capabilities, high data rates and low so-called motion-to-photon latencies,...
Ericsson’s media standardization team hosted the workshop which was initiated by 3GPP, now in the process of defining 5G, and organized together with the VR Industry Forum, whose mission is to further the widespread availability of high quality audiovisual VR experiences for the benefit of consumers.
See the full story here: https://www.ericsson.com/research-blog/exploring-build-standards-virtual-reality/