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Lytro is Positioning Its Light Field Tech as VR’s Master Capture Format

lytro-reality-chartThere’s three main pieces of Lytro’s toolset that makes it all possible. First is the company’s light-field camera, Immerge, which enables high-quality live-action light-field capture; we recently detailed its latest advancements here. Then there’s the company’s Volume Tracer software which renders synthetic light-fields from CG content. And finally there’s the company’s playback software which aims to enable the highest-fidelity playback on each device.

For example, a creator could create a high-fidelity CGI scene like One Morning—a Lytro Reality Experience which the company recently revealed—with their favorite industry-standard rendering and animation tools, and then output that experience as a Lytro Reality Experience which can be deployed across high-end, low-end, and even 360 video without needing to modify the source content for the specific capabilities of each device, and without giving up the graphical quality of raytraced, pre-rendered content.

Lytro is keeping its tools close to the chest for now; the company is working one on one with select customers to release more Lytro Reality Experiences, and encourages anyone interested to get in touch.

While Rosenthal says the company is still working on reining in light-field file sizes, the company provided Road to VR with a fresh look at the their current data envelopes for each consumption end-point:

  • 0.5TB/minute for 6DoF in-venue
  • 2.7GB/minute for in-home desktop
  • 2.5GB/minute for tablet/mobile devices
  • 9.8MB/minute for 360 omnistereo

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