More artists are jumping on the VR bandwagon, but does the experience match the hype—or is it inherently "nauseating"?
Last January, the New Museum and Rhizome commissioned six VR artworksthat could be accessed via a free app and viewed on smartphone screens using $15 Google Cardboard frames. Twelve months later, it seems VR is in the art world for the long haul, but it arrives with some questions. How do you exhibit VR? How do you maintain the value of a VR work? Once you own a VR work, how do you accommodate changes in technology? Should you restrict access to VR works with disturbing content? Why use VR in the first place?