philip lelyveld The world of entertainment technology

15Feb/18Off

Virtual-reality field trips give Brooklyn students advanced adventure

vr-field-tripThe effect on learning, he said, is to improve interest, understanding and recall.

It's unknown how many classrooms have or will adopt the technology, but experts say it's still relatively rare. While individual headsets that require a user's phone can cost as little as $20 or $30, systems and software for classes run into the thousands of dollars. Early complaints about a lack of good software are fading as more companies enter the market, but the rules for use haven't necessarily caught up to the technology.

In New York, for example, simulated lab experiments don't count toward the state's hands-on lab time requirements.

Even so, experts say, the sciences are an area where virtual reality, especially enhanced to let users manipulate their surroundings, holds particular promise for classrooms.

"The biggest hindrance, I think, is going to be the quality of that experience, how closely it mimics the physical world," said David Evans, executive director of the National Science Teachers Association.

But, he said, "the ability to do dangerous things, the ability to run many, many more cases in a simulation space as opposed to the real physical space represents a huge learning opportunity."

See the full story here: http://www.brooklyneagle.com/articles/2018/2/14/virtual-reality-field-trips-give-brooklyn-students-advanced-adventure

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