Moss Review: Virtual Reality Done So, So Right
Leaning forward, craning my head down, I come face to face with Quill, an adorable mouse with a scarf around her neck and a sword in her hand. Having just worked together to dispatch a small army of mechanized insects, Quill smiles up at me and raises her paw. I reach out with my controller, giving her a high five. Moss, for PlayStation VR, is utterly enchanting.
Moss is most easily described as a fairy tale, only one that the player gets to take an active role in telling.
As "The Reader," you soon learn that you have the ability to influence Quill, guiding her along paths, up and over obstacles and into battle. At the same time, you'll be manipulating various parts of the environment; pushing, pulling, twisting and sliding all manner of objects in order to help Quill move from one page of her story to the next.
At its heart, Moss is a puzzle platformer with some brief bursts of combat thrown in for good measure. The objectives start out nice and simple, but eventually grow in size and complexity.
Each locale has been lovingly crafted with a sometimes staggering attention to detail, all ready to be explored by a brave little mouse and her trusty companion, the ever-present Reader.
Each page of the adventure is a diorama, one you can fully explore simply by leaning into the world and seeing what secrets it hides.
Wanting a better view of the higher platform, I finally stood up from my couch and marveled all over again at the wonders of VR gaming. There was plenty to see up there, so long as I was willing to move around move and take the time to look.
I've been vague about the game's mechanics simply because discovering all of the ways you can interact with Quill, the world and even her enemies is a large part of the fun in Moss.
See the full story here: https://www.cinemablend.com/games/2317271/moss-review----virtual-reality-done-so-so-right
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