High Fidelity Takes Us Dancing In A Virtual Reality Club
Yes, I went dancing in the dance club in VR, and talked to a bunch of people all at once. I even allowed strangers to touch my avatar in VR so that I could physically feel what it was like to have a sense of touch in the cyber world.
The experience felt real, as the movements of the real dancers were in sync with their virtual characters. High Fidelity made it possible by bringing down the latency, or interaction delays, to about a tenth of a second. The quick interaction, combined with the lights and the sound of music and voices, made the dancing experience more believable in VR, Rosedale said.
We saw a dancer floating in the air, like they do in Ready Player One. And we saw a dancer upside down, defying gravity, walking on the bottom of a crystal disco ball. We gathered around Rosedale and struggled to listen to him amid the dance music. But I could hear him. The audio seemed to come from different directions, but I had trouble identifying which avatar was talking until I saw the avatar’s lips move in sync with the voice.
High Fidelity brought in a half-dozen dancers and equipped them with HTC Vive VR headsets. They also had Vive Trackers, or sensors that were attached to their legs, hips, and backs. Those sensors captured their full body movements, and High Fidelity translated those moves into much better action on the dance floor. I could only wave my arms around, but those dancers were moving everything.
See the full story here: https://uploadvr.com/high-fidelity-takes-us-dancing-virtual-reality-club/
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