Speaking on day two of the MRS annual conference, Impact 2018, Becky Loftus, head of audience insight at the RSC, explained a project to understand how audience experience of Titus Andronicus differed according to whether people watched in a theatre, or saw a broadcast in a cinema, or saw the play via a VR headset. Heart rates were tracked via a wrist device, and interviews done with participants afterwards.
Pippa Bailey, head of innovation at Ipsos MORI, which worked on the project, said 91% of the VR group felt there were moments when they felt they were actually in the theatre, compared to just 64% of the cinema group.
...
Peter Pashley, head of development with ustwogames, the developers of VR game Lands End, described eight key elements of a successful VR experience:
- Do extensive user testing and react to what people say
- Remember that people are having a physical experience, not just a virtual one
- Make the experience comfortable, and reduce the likelihood of motion sickness
- Make it an interactive experience so users don’t get bored
- Engage people’s curiosity and imagination
- Consistency of visual experience is more important than making it photo-realistic
- Great sound can make a huge difference
- Every second people give to VR is time they’re detached from the real world. Make sure their time is rewarding.
See the full story here: https://www.research-live.com/article/news/virtual-reality-opening-up-new-world-of-opportunity-for-researchers/id/5035812