philip lelyveld The world of entertainment technology

15Mar/18Off

VIRTUAL REALITY OPENING UP NEW WORLD OF OPPORTUNITY FOR RESEARCHERS

virtual reality crop[id-2111612]Speaking on day two of the MRS annual conference, Impact 2018, Becky Loftus, head of audience insight at the RSC, explained a project to understand how audience experience of Titus Andronicus differed according to whether people watched in a theatre, or saw a broadcast in a cinema, or saw the play via a VR headset. Heart rates were tracked via a wrist device, and interviews done with participants afterwards.

Pippa Bailey, head of innovation at Ipsos MORI, which worked on the project, said 91% of the VR group felt there were moments when they felt they were actually in the theatre, compared to just 64% of the cinema group.

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Peter Pashley, head of development with ustwogames, the developers of VR game Lands End, described eight key elements of a successful VR experience:

  • Do extensive user testing and react to what people say
  • Remember that people are having a physical experience, not just a virtual one
  • Make the experience comfortable, and reduce the likelihood of motion sickness
  • Make it an interactive experience so users don’t get bored
  • Engage people’s curiosity and imagination
  • Consistency of visual experience is more important than making it photo-realistic
  • Great sound can make a huge difference
  • Every second people give to VR is time they’re detached from the real world. Make sure their time is rewarding.

See the full story here: https://www.research-live.com/article/news/virtual-reality-opening-up-new-world-of-opportunity-for-researchers/id/5035812

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