What it’s like to wear Facebook’s $199 VR headset, Oculus Go
It was soft. It didn't leave marks on my face. And the VR looked just fine.
That's my first-impression feel of Oculus Go, an upcoming bid by Facebook to get new people interested in VR for a sub-$200 price, no phone necessary.
Facebook, owner of Oculus, has had a damn challenging week as it is. But Facebook and specifically Oculus have additional challenges with virtual reality, specifically advancing the tech forward and making sure people actually want to use it.
In that sense, I quickly discovered that Oculus Go is more about entry-level accessibility. The games and apps seem just like those on Samsung Gear VR, the Samsung phone VR accessory that's been available for years. I wouldn't be able to tell the difference. But the headset's design is less clunky, and the integrated, cleaner, softer and smaller construction here is better than Gear VR in most ways, more reminiscent of Google's Daydream View VR headset... but with all the VR hardware and displays built right in.
Anshar Wars Online is a space shooter, where movement is controlled by my head turning. Graphics looked smooth and controls were responsive. It's fine. I've tried better VR games, but it was a solid demonstration of the Go's capabilities.
Oculus Go isn't pushing new tech territories. It doesn't have 6 DoF (six degree of freedom tracking), which allows leaning forward or walking around a real space in VR. Instead, like Samsung Gear VR or Daydream View, you can only turn your head. An included controller with a simple click touchpad and trigger button is almost exactly like the wand-type controllers that come with Gear VR and Daydream View, and acts as a basic pointer with simple controls in games and apps. So, it's basically a phone-free Gear VR.
Oculus Go doesn't have a release date yet, but it's probably arriving by May to coincide with Facebook's F8 conference.
Oculus Go isn't bleeding-edge tech. But it made me realize that, for many people who haven't even tried VR before, it'll be plenty good enough... if you're OK with making Facebook your VR gateway right now.
See the full story here: https://www.cnet.com/news/facebook-oculus-go-gdc-2018-hands-on/
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