philip lelyveld The world of entertainment technology

25Apr/18Off

THE FUTURE OF SNAPCHAT LOOKS A LOT LIKE MAGIC LEAP

Snappables-FINALNow, the company has used those tools to build a deceptively simple product: Today Snapchat introduces games. The first set of these lenses, called Snappables, lets users do things like add friends to a rock band, challenge those friends to an emoji dance-off, or play basketball. Users can interact with the AR games through touch, motion and facial expression. In one completely weird game that I played when I visited the company’s New York office last week, a filter transformed my eyebrows into barbells. I lifted my real eyebrows to raise the barbells. I competed against Eeitan Pilipski, who runs Snap’s camera platform and whose eyebrows are gray wisps covering fast-moving practiced muscle, to see who could lift the most. (He won.)

The new feature is a tiny change to the company’s product, but it’s instructive in discerning Spiegel’s endgame. Later this week, the company will announce an updated spectacles product. While companies like Magic Leap and Microsoft are trying to build the next computing platform in one mind-blowing package—with a headset and software and content that will obliterate their competitor—Snapchat is attempting to piece together that next computing platform independently, from the bottom up by creating hardware and software separately. “We decouple them so that they’re all allowed to develop on their own until they come together,” Spiegel said.

As Spiegel sees it, hardware has been holding augmented reality back. There are tough technical problems that no company has cracked completely. Among other things, existing headsets have narrow fields of view, and the batteries, which bulk them up, don’t hold their charge for very long. We still don’t know how these devices will evolve, and whether most people will ever want to wear them. By developing Spectacles separately, says Spiegel, “we can still move forward at a really fast pace empowering very advanced augmented reality products within Snapchat.”

Which brings us to Snappables. To understand Snapchat’s new games, you need to see them as Spiegel sees them—as yet another opportunity for people to communicate with each other.

Pilipski, the guy who bested my brow reflexes, is charged with pairing computer vision with creative design to evolve the company’s augmented reality tools and help developers make the most of them. In addition to his strapping eyebrows, he brings nearly a decade of experience working in AR, joining Snap in 2016 from the AR startup Vuforia.

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