The Snapdragon 835 and 845
Last February, Qualcomm introduced the Snapdragon 835 VR development kit. The headset in that kit included a two-megapixel per eye display, 6-DoF (degrees of freedom) controls, monochromatic VGA global shutter cameras for eye tracking, Aqstic audio, Wi-Fi and Bluetooth connectivity, 4GB or RAM, 64GB of storage, and an external trackpad.
Simply put, the reference design gave companies everything they needed to launch a stand-alone VR headset.
The Snapdragon XR1
In late May, Qualcomm launched the Snapdragon XR1, which it calls the "world's first dedicated XR (extended reality) platform." The chipset features 3-DoF and 6-DoF interactive controls, along with support for 4K video at 60fps, 3D overlays, and dual displays. It's also compatible with popular graphics APIs like OpenGL, OpenCL, and Vulkan.
To stay on top of that market, Qualcomm partnered with Himax Technologies(NASDAQ:HIMX), which produces various optical components for AR and VR devices. Last August Qualcomm and Himax introduced a SLiM (structured light module) 3D sensing solution, which merges Qualcomm's Spectra image processor with Himax's optical components, drivers, and modules in a "total camera system solution" for depth-sensing smartphones.
See the full story here: https://www.fool.com/investing/2018/06/25/pay-attention-to-qualcomms-augmented-and-virtual-r.aspx