See the video here: https://www.interaction-design.org/literature/article/how-to-design-gesture-interactions-for-virtual-and-augmented-reality
Take aways: Whenever you design gesture-based interaction for virtual and augmented reality, you need to make gestures as simple as possible. Users should be able to learn how to interact using gestures without having to learn a completely new language.
In order for gesture-based interaction to be successful, it’s crucial that you learn enough about the physicality of arm movements to know when gesture interaction becomes too tiresome. While big arm movements can look really cool, few users will be able to keep up that style of motion for long. You should also consider which affordances your users expect from different digital objects. If a digital object is similar to a physical object, users will expect to be able to perform the same kinds of actions with it. Finally, being aware of the social nature of gestures, both in the digital and physical world, is critical. Certain gestures are inappropriate or potentially embarrassing to perform in front of other people.
See the full story here: https://www.interaction-design.org/literature/article/how-to-design-gesture-interactions-for-virtual-and-augmented-reality