philip lelyveld The world of entertainment technology

7Aug/18Off

How VR’s Next Generation Shows Key Signs of a Maturing Market

See the full story here; https://www.roadtovr.com/how-vr-next-generation-shows-key-signs-of-a-maturing-market/

openxr-supportersVR feels like it’s simultaneously moving fast and slow. It’s been two years and four months since the leading PC VR headsets, the Oculus Rift and HTC Vive, hit shelves. The leading high-end headset overall, PSVR, has only been around for one year and nine months. That’s a significant amount of time for individual products, but just a blip in the context of the formation of a brand new ecosystem and medium. Looking forward to the next generation of VR, advancements in specs and experience are not the only improvement; the industry as a whole is becoming more cohesive, which will ultimately benefit everyone involved. Here’s how.

OpenXR API Standard

OpenXR is an in-development standard that’s open and royalty free. It’s being developed by a consortium consisting of effectively every major player in the VR market, including chip makers, headset makers, game engines, publishers, and VR app stores ….

The OpenXR project is building an ‘Application Interface’, which sits between VR apps and content platforms, and a ‘Device Layer’, which sits between the content platforms and individual VR headsets and devices. The idea is that the Application Interface and the Device Layer should be standardized so that everyone can design against a common target rather than needing to maintain individual support for many different platforms and devices.
While the group hasn’t announced an official release of the standard, the latest timeline shows that they are nearing an initial release,  which we expect could come by the end of the year.
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knuckles-ev2-cloudhead-8-768x432-2When it comes to input and control schemes, Knuckles is significantly more in line with Oculus Touch, which also features an easy to use grip, two face buttons, and a thumbstick.
This is seen perhaps clearest between Rift and Vive titles where ‘grabbing’ is involved. Oculus’ Touch controllers have a ‘grip trigger’ which is easy to hold and makes for an easy and natural way to grab and release objects in the virtual world. The Vive controllers have grab buttons, but they aren’t well placed for all hand sizes and are difficult to keep pressed continuously.
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