I think the PC ecosystem and its support and promotion of the Oculus brand will continue to be extremely important – even for the Quest, and the best way to achieve this is to have content that justifiably needs the high-performing hardware it’s running on. Even though the Quest is a standalone HMD, the PC and its ecosystem is still an important umbilical cord for Oculus, and it benefits them greatly to do their all to maintain that.
Epilog
With the advent of AMD providing their custom APUs for the Microsoft and Sony consoles (plus two new Chinese consoles), the game developers can develop once and introduce a new game to all platforms at the same time. They’ve been doing this since 2015, and instead of trying to scale up a console version, they now scale down a higher quality PC version. Also, the game developers have also woken up to the fact that Gaming PCs outsell consoles almost three-to-one.
See the full story here: http://www.gamasutra.com/blogs/NeilSchneider/20181003/327702/Why_One_Size_Does_NOT_Fit_All_in_Virtual_Reality.php