philip lelyveld The world of entertainment technology

6Mar/19Off

Using Augmented Reality to Teach Kids about Currency

money-adventure-20-note_w1200The U.S. Currency Education Program used research, prototyping, and user-feedback to develop a mobile app to teach young students about money.

In 2016, the Federal Reserve Board’s U.S. Currency Education Program (CEP) began its search for an innovative way to teach young students about Federal Reserve notes. When researching how elementary-aged students learn new topics in the classroom, we noticed a strong trend in effective mobile-based instruction. We then identified which mobile technologies teachers use in American classrooms.

Money Adventure facilitates a playful learning environment, similar to Currency Academy, the CEP’s web-based classroom content. Students can explore the features of a virtual $20 note or embark on an augmented reality quest using the detailed artwork on the back of banknotes.

See the full story here: https://digital.gov/2019/03/05/using-augmented-reality-teach-kids-about-currency/

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