...the biggest improvements to the Oculus Rift S are a move to the company’s inside-out “Insight” camera tracking system and modest updates to the display resolution. The biggest surprise is that this headset is being built in partnership with Lenovo and the Rift S seems to have strongly inherited Lenovo’s design ethos for its VR products, for better or worse…
The Rift S will be replacing the Rift in the Oculus product lineup.
Here’s what’s different:
- Small resolution increase per eye from (1080 x 1200) to (1280 x 1440), improved lenses
- Frame rate is dropping from 90hz to 80hz
- Switched from OLED to the LCD panels used on Oculus Go
- 5 onboard cameras for inside-out camera tracking
- Ships with updated Oculus Touch controllers, same as what ships with Quest
- Loses the on-ear headphones for cheaper-sounding near-ear speakers similar to Oculus Go
- Ditches the flexible strap for a rigid “halo” design like the PlayStation VR headset
- FoV is “slightly larger” on the Rift S compared to the Rift, Oculus tells us
- No manual adjustment of distance between your eyes (IPD)
- PC spec requirements are largely the same, though you may need a faster CPU we are told
- More expensive than the last generation at $399 versus $349
- Launching in spring 2019
See the full story here: https://techcrunch.com/2019/03/20/the-oculus-rift-s-is-indeed-real-and-arrives-in-spring-for-399/