philip lelyveld The world of entertainment technology

15Apr/19Off

Parks: Virtual Reality (VR) Headsets Remain Niche Video Game Product

2Wabp8a5W2n4cztWoWhyX9-1200x675Parks found that while 25% of domestic broadband households are familiar with VR technology, just 8% of households use it. Among consumers who own or are familiar with VR, 54% use their headset or would use it for gaming.

“Sixty-two percent of U.S. broadband households play video games, and while gamers are a passionate market segment, they can be limited in scope, which has stalled adoption of VR to a wider audience,” analyst Billy Nayden said in a statement. “There has been some notable video content developed for VR, such as Alejandro G. Iñárritu’s short video experience Carne y Arena, which won an Oscar, but overall lack of quality, non-gaming content is inhibiting broader adoption.”

See the full story here: https://www.mediaplaynews.com/parks-virtual-reality-vr-headsets-remain-niche-video-game-product/

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