philip lelyveld The world of entertainment technology

20May/19Off

Blood & Truth’s Development Is On A Scale VR Hasn’t Yet Seen

Blood-and-Truth-Dev-Day-4-1200x737My tour of Sony’s London Studio, on the other hand, lasted roughly about three hours. It spanned three floors of the team’s central-London offices. And that’s not mentioning the extensive demo room and interview access I was provided in Sony Interactive Entertainment’s European offices next door. Oh, and I could have had all the tea I’d ever dreamed of, had I so desired.

Suffice to say, Sony London is not your average VR development studio.

“There’s what we call intensity fatigue,” he says. “It’s just like, when you’re in the middle of a fire fight, it just gets so crazy and tense that you actually need to break up the game. Pacing within VR and certainly within Blood & Truth is something that we’ve found super critical. It’s not just one long gun fight. You’ve got to break it up it…the interactions, the drama, the exploring the environment. There’s a lot of subtlety to getting that right.”

That’s what I’ll be on the lookout for when the game launches at the end of this month.

Blood and Truth is out on PSVR on May 27th. We’ll have a full review closer to then.

See the full story here: http://www.virtualrealitypulse.com/edition/daily-microsoft-apple-2019-05-17?open-article-id=10492703&article-title=blood---truth-s-development-is-on-a-scale-vr-hasn-t-yet-seen&blog-domain=uploadvr.com&blog-title=uploadvr

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