philip lelyveld The world of entertainment technology

18Jun/19Off

Exclusive: Behind the scenes with Childish Gambino as he creates his psychedelic new AR app

i-2-how-and-why-childish-gambino-made-an-augmented-reality-appThe Pharos AR app actually doesn’t enable a lot of interaction between the digital content and the real world content. It does contain some interactive features—you can tap on the glyphs in the cave to activate them, for example. But the slow blending of the real world around you (as seen through the phone camera) into the world of the cave is compelling. It feels more like the gradual onset of a hallucinatory drug as opposed to the immediate occlusion and immersion you get when entering a VR experience.

Pharos AR was designed by the creative agency MediaMonks with direction from Childish Gambino and his creative management team using Unity’s 3D engine. The movements of the human dancers in the cave derive from the movements of humans wearing motion capture (mo-cap) suites. The data collected from the sensors on the suits are then fed into the Unity engine where they’re used to animate the avatars. The people at Unity pitched in with technical assistance.

See the full story here: https://www.fastcompany.com/90363068/how-and-why-childish-gambino-made-an-augmented-reality-app

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