Yale University is also one of twenty universities which are participating in the HP/Educause Campus of the Future project investigating the use of AR and VR technology in higher education. Yale’s Blended Reality team has endeavored to “capture” digitally the Peabody museum dioramas which will essentially become digital replicas of plastic arts. Yale’s projects also include the use of motion capture and AR to generate dance choreography in addition to the replication of visual artworks.
Additionally, the University Libraries at the University has recently hosted a VR|AR Meet-Up featuring the Reno Street Art Project and Walking With Reality, two projects that have fully taken on the challenge to merge the arts an new technology. And Street Art Museum Amsterdam (SAMA) is also using VR to preserve street art collections which will be destroyed by the year’s end. It is clear that VR, AR and XR are promising new arenas in the art world and their inclusion in the cultural landscape of art is hardly experimental today.
See the full story here: https://www.forbes.com/sites/julianvigo/2019/11/15/the-extensive-practices-of-augmented-reality-today/#6db51aae4eac