philip lelyveld The world of entertainment technology

22Nov/19Off

Amusement companies go big with virtual reality at IAAPA expo

JT3SSIZP7ZFFRO5RTP5H4GD26EYou could hardly move a couple of aisles on the huge show floor at the International Association of Amusement Parks and Attractions this week without seeing people with goggles strapped to their faces.

“The public has advanced gaming systems at home and advanced software,” said Chris Considine, founder of Los Angeles-based CXC Simulations, which had its race car simulator at the show. “So when they go to an amusement center, they are looking for something better.”

In the fourth quarter of last year, the PlayStation VR sold 700,000 units, outpacing the standalone Oculus Go, which sold 550,000, according to the research firm SuperData.

The 585,000-square-foot floor of the show that closes Friday has companies from every sector of the amusement park supply chain. More than 40,000 people attended this week.

See the full story here: https://www.orlandosentinel.com/travel/tourism/os-bz-amusement-attractions-vr-20191121-32rb2fmbundo5kdfrwsis4veue-story.html

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