philip lelyveld The world of entertainment technology

12Feb/20Off

2019 Was a Major Inflection Point for VR—Here’s the Proof

by Tipatat Chennevasin

Cumulative-VR-Software-Grossing-Over-1M-by-Platform Oculus-Software-Sales top_vr_games_v2 VR-Software-Sales-TrendsVR adoption is accelerating thanks to the Oculus Quest. We’ve seen over 100 VR titles break $1 million in revenue, growing the total VR software market by 3x in 2019. Top grossing VR titles have cleared $10 million in revenue, and can reach up to $60 million in sales given the current distribution of headsets in the market so far. Though still small, VR is a growing and sustainable platform  for developers.

Oculus proved that VR was more than a product when they officially released numbers about their ecosystem last September at Oculus Connect 6. During the convention, they announced that VR software sales on their platform had exceeded $100 million; $20 million of that just from the Oculus Quest ecosystem, which launched only four months prior. But that’s not the only signal we have that VR is a growing and sustainable platform.

See the full story here: https://www.roadtovr.com/2019-major-inflection-point-vr-heres-proof/?fbclid=IwAR2rSKxz6Gvx0dVMhsQY6cldTWT-Dh8FPd-D3723M5Zq8N1KY94OQ34UWiA

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