Using AI to Improve Game Development: Q&A with Yuheng Chen, rct studio
We’ve already been busy putting the USD$10m (£8.1m) to work in developing many of the features you see with the Motion Prediction Generation System and Chaos Box today.
These new modules work alongside our Morpheus engine, an AI-powered creative system that opens up almost infinite narrative alternatives and story structures through deciphering the meaning of words to transform them into 3D rendered animations. Together, they serve as the infrastructure behind our mission to develop dynamic entertainment experiences for interactive films and virtual reality (VR) gaming environments.
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Specifically, the Motion Prediction Generation System takes what today requires years of animation work from large and experienced teams, and instead generates life-like animation in real-time, creating a new framework for designing virtual worlds of the future. The system gives developers the ability to iterate and control character animation in real-time from the cloud, which is a huge resource-saver. Typically, developers rely on the time-intensive process of producing character animations in advance of distribution via sequential frames that don’t even adapt to real-time environments.
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Through this simulation, Chaos Box can figure out the most compelling resolution for a story, and there’s no need to script every alternative for each scene in advance. Once the main storylines, character descriptions, motivations, and parameters are mapped, the Chaos Box algorithm completes the rest. This is a massive resource-saver.
See the full story here: https://www.thegamingeconomy.com/2020/04/07/using-ai-to-improve-game-development-qa-with-yuheng-chen-rct-studio/
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