I got to interview James Jensen, the CEO of JUMP, a virtual reality (VR) company designed for users to perform stunts with no training, parachuting, no cost for equipment, and no safety risks. As an amateur with no experience, expertise, or money to feel like virtual reality was accessible, Jensen dispelled my notions. Jensen has an objective for the virtual reality industry: to make it more accessible instead of having it mainly be perceived as an entertainment and video game tool:
“I want people to know that hyperreality simulations are ways for us to learn new things to ourselves and to learn experiences that could influence our walking life,” Jensen told me.