philip lelyveld The world of entertainment technology


Exploring Use Cases for Virtual Reality in Child Welfare

In that virtual home, the user practices observing, asking questions of each family member, and then interpreting their behavior. At the end of the experience, the user makes a critical decision: Is the home safe enough for the child? Or should the child be removed from her family? This individual experience is followed by a seminar where users work together to unpack their experiences – a precursor to transferring what they learned to their day-to-day activities.

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