philip lelyveld The world of entertainment technology

6Jan/21Off

Consumers don’t understand blockchain but covet what it enables, survey reveals

Los Angeles-based digital media consulting company Vorhaus Advisors recently released a Forte-commissioned survey of more than 2,000 consumers surveyed in June 2020.

Its "Untapped Opportunities: Games, Virtual Goods, and Blockchain" report shows that, in the general population across the US, only one in four (25%) of adults have any idea about blockchain.

Less than one in five (18%) of US adults say they have used a product or service related to blockchain. However, this percentage rises to 25% among the younger 18 to 34 age demographic.

Almost two in three (63%) of virtual goods buyers would spend and play games more if those virtual goods had real-world value and could be traded or sold, and 64% say they would play more often.

But blockchain enables new business opportunities for game companies, due to its ability to enable the creation of in-game digital assets and collectible one-of-a-kind items that players can own. 

It can also facilitate player-driven in-game services, and provide a foundation for secure, verified peer-to-peer transactions.

What consumers need is clarity. The clarity in which type of blockchain to use, and clarity about whether the version of Bitcoin you are buying/selling/using is trusted.

See the full story here: https://www.zdnet.com/article/consumers-dont-understand-blockchain-but-covet-what-it-enables-survey-reveals/

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