philip lelyveld The world of entertainment technology

27Mar/21Off

Fable Studio opens its virtual beings Wizard Engine to collaborators

Fable Studio is opening its virtual beings Wizard Engine to collaborators in fashion and nursing. The San Francisco company built the engine to manage its virtual character Lucy, an 8-year-old animated girl from the Wolves in the Walls virtual reality experience.

The Wizard Engine lets creators schedule events on different platforms for a virtual being and create new milestones in the lives of the characters, Saatchi said.

 You’ll be able to create the AI characters, distribute them on Twitch, Instagram, and YouTube. We use it to create these monthly beats in Lucy’s life.”

The tool lets Fable take a virtual being as conceived — the bible and backstory of their life, a synopsis of what will happen to them — and uses that to generate on an ongoing basis the content of their life. It generates the voice, animation, text dialogue, and video. These things would realistically make up the virtual beings life (what their knowledge base about their past is, what happened yesterday, what’s happening right now, what are they looking forward to etc).

One of the tools the Wizard Engine uses is OpenAI’s GPT3 technology to generate Lucy’s responses.

You could almost think of the Wizard Engine as an AI game engine, he said. It allows collaborators to generate and deploy interactive experiences with virtual beings to delight millions of users. So far the interactive/gaming and deep learning worlds have remained very separate, but virtual beings will only exist if they can work together.

See the full story here: https://venturebeat.com/2021/03/26/fable-studio-opens-its-virtual-beings-wizard-engine-to-collaborators/

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