[PhilNote: the last two paragraphs capture the lengthy article.]
I’m sure the rigs and goggles of 2026 will be better and more affordable than the ones we have today. I’m just not sure what else we will use them for. The problem isn’t the technology—it’s the vision. And the trouble with imagining the future through sci-fi action adventures is that it obscures the mundane everyday uses of technology.
Are we ever going to start judging VR on its performance instead of its pedigree?