philip lelyveld The world of entertainment technology

31Jan/22Off

‘Virtual influencers’ are here, but should Meta really be setting the ethical ground rules?

Earlier this month, Meta announced it is working on a set of ethical guidelines for “virtual influencers” – animated, typically computer-generated, characters designed to attract attention on social media. ...

A competitive industry specialising in the production, management and promotion of virtual influencers has already sprung up, although it remains largely unregulated. ...

So far, India is the only country to address virtual influencers in national advertising standards, requiring brands “disclose to consumers that they are not interacting with a real human being” when posting sponsored content. ...

Indeed, despite their short lifespan, virtual influencers already have a history of overt racialisation and misrepresentation, raising ethical questions for producers who create digital characters with different demographic characteristics from their own. 

But it’s far from clear whether Meta’s proposed guidelines will adequately address these questions. ...

Becky Owen, head of creator innovation and solutions at Meta Creative Shop, said the planned ethical framework “will help our brand partners and VI creators explore what’s possible, likely and desirable, and what’s not”. 

This seeming emphasis on technological possibilities and brand partners’ desires leads to an inevitable impression that Meta is once again conflating commercial potential with ethical practice. ...

See the full story here: https://theconversation.com/virtual-influencers-are-here-but-should-meta-really-be-setting-the-ethical-ground-rules-175524

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