... Social connections and artistic creations are central to Second Life in a different way from the more gaming-centric Roblox and Epic Games. The platform also takes a minimalist approach to collecting user data for ads compared to Meta’s new venture. There is real money on Second Life, too, thanks to its Tilia virtual payment system and connected market. Content creators can create and sell digital goods through Tilia, which the company claims saw $650 million in transactions last year, $80 million of which went right to the developers. ...