philip lelyveld The world of entertainment technology

26Sep/22Off

The Tech That Will Push VR to the Limits of the Human Eye

... To match the resolution limits of the human eye, VR displays need to squeeze between 7,000 and 10,000 pixels into each inch of display, say the authors. For context, the latest smartphone screens manage only around 460 pixels per inch.

Despite the size of that gap, though, there are already clear paths towards closing it. At present, most VR headsets use separate red, green, and blue organic light-emitting diodes (OLEDs), which are hard to make more compact due to their manufacturing process. But an alternative approach that adds colored filters to white OLEDs could make it possible to achieve 60 PPD.

Relying on filtering has its own challenges, as it reduces the efficiency of the light source, resulting in lower brightness or higher power consumption. But an experimental OLED design known as a “meta-OLED” could get around this trade-off by combing the light source with nanopatterned mirrors that exploit the phenomenon of resonance to emit light only from a particular frequency.

Meta-OLEDS could potentially achieve pixel densities of more than 10,000 PPD, approaching the physical limits set by the wavelength of light. They could also be more efficient and have improved color definition compared to previous generations. However, despite keen interest from display technology companies, the technology is still nascent and likely further away from commercialization. ...

See the full story here: https://singularityhub.com/2022/09/25/better-virtual-reality-displays-are-coming-and-theyll-likely-exploit-a-quirk-of-the-human-eye/

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