How Sony is blending games, movies and VR into the same ecosystem | Jake Zim interview
... I started Sony Pictures VR, which is a label. It’s a group. It’s a business inside of Sony Pictures. The mission was to take our franchise IPs, expand those worlds into this new platform, give audiences a chance to engage with their favorite IPs like Ghostbusters, do new things, and monetize them. We’d work with PlayStation, work with Meta, work with any partner out there to distribute content and help build this business. We’ve been doing it ever since. We have a bunch of stuff coming. ...
GamesBeat: Who do you rely upon for your game developers? Are they in-house at Sony Pictures?
Zim: No, this is what DICE is all about for me. We bring financing and distribution and marketing, but we outsource all of the development. ...
What I think is so exciting about the moment that we’re living in right now is that maybe for the first time – someone might debate me on this at some point – there’s a real path to see how these worlds–The Last of Us is a world. Uncharted is a world. Ghostbusters is a world. They can be expanded on different platforms while still staying true to the innate core DNA of what made the project exciting at the beginning. Neil Druckmann hasn’t lost his story by translating The Last of Us to HBO. He gets to sit in that room and make decisions. Even when the TV show diverges from the game story, it’s still part of the canon and the ecosystem. For me it’s the opposite path. How do I take a linear product, a Ghostbusters or a TV show, or even an original story, and expand it into this very immersive, deeply interactive world of VR? ...
See the full story here: https://venturebeat.com/games/how-sony-is-blending-games-movies-and-vr-into-the-same-ecosystem-jake-zim-interview/?fbclid=IwAR1KLnFCdCKPxvsVHswSK4el3TmFqph28g0E_kKCAzqV9qngTAHdFbhcqfw
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