Tentacular Is the Only Game That Does VR Right
...you are firmly grounded in a time and place. There are waves rippling around you, orange cones to indicate the boundaries of where you can go, and tiny little people on the island of La Kalma talking to you. Why are the people so tiny? Well, because you’re an enormous sea kraken. But to these people, who saw you grow up from an adorable, teeny-tiny kraken, you are just a person. And now that you’re 16, it’s time for you to get to work. ...
Sticking and building with your tentacles is full of feedback that feels completely real. If you try to pick up something huge with the tip, your tentacle streeeeeeetches until it unsticks and thwaps someone right into the sea. ...
Look, I get it: Reading is boring. ... Tentacular does give you the option of using the O button to rapidly click through dialog. But every time I slowed down, I caught something sly and funny, like a villager shrieking “Mommy!” when I accidentally shot a cannon at her. ...
The PSVR 2’s comfort also makes that much easier to achieve. I love the accessibility of the Meta Quest 2 (getting it set up and switching between users is much easier), but the PSVR 2 is just much, much easier to wear. The headset’s balance is better. I don’t feel like I have something huge and sweaty hanging off my face, and the controllers are much more comfortable and stable, better able to cope with Tentacular’s tactile challenges. ...
See the full story here: https://www.wired.com/story/tentacular-game-psvr2/
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