From Stanford VR - James G. Brown, Jeremy N. Bailenson, Jeffrey Hancock
Abstract
... The current paper reviews research on VR and misinformation and proposes an affordance-based framework for examining how VR features may foster false beliefs. We categorize VR features into two categories, immersive features (e.g., stereoscopic vision, head tracking, etc.) and content features (e.g., self- embodiment, consistency, and persistence), and for each, we review previous research on its relationship with influencing beliefs and provide informed predictions as to if and how that feature will contribute to the effectiveness of misinformation. We argue that VR can produce “mis- experiences” and will require new mitigation strategies in the Trust and Security space. ...
Read the full paper here: https://stanfordvr.com/mm/2023/03/Misinformation-in-Virtual-Reality.pdf