How XR projects are blurring reality and moving beyond VR headsets
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One of the projects from Quebec on display is Composition, a piece directed by creator Vincent Morisset in which users simultaneously “compose” a piece of music and an art piece in real time by moving wooden blocks across a table. The position of the blocks determines when and where musical notes and visuals appear. Significantly, Composition is one of the few pieces that does not feature the use of a VR headset. ...
For the first time since 2019, Beyond Reality is being held in at Bucheon Art Bunker B39, an art venue housed in a former waste incineration facility that features a 39-meter-high cavernous storehouse. One piece that makes use of this unique space is Gaudi: The Atelier Of The Divine, in which users don VR headsets and explore Gaudi’s atelier and the Sagrada Família. Meanwhile, those present can look on as Gaudi’s pieces are projected onto the bunker’s massive concrete wall. ...
Meanwhile, a piece titled Forager puts users in the shoes of a mushroom growing out of the soil and features not just 3D images, but a vibrating chair to simulate the sense of touch and even smells emitted from a special box.
A new part of Kim’s work with Beyond Reality is an alliance with XR exhibitors throughout Asia that aims to support creators and get their work seen in Europe and the US. Year one will involve licensing IP from Japan for XR projects. ...
See the full story here: https://www.screendaily.com/features/how-xr-projects-are-blurring-reality-and-moving-beyond-vr-headsets/5183681.article
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