
[Philip Lelyveld comment: This LA Times Sunday front-page story discusses how next gen game developers are moving games beyond first-person shooters and into situations that they hope will be just as emotionally engaging as movies. The story mentions the efforts of a number of USC SCA gaming program grads.]
In Oliveira’s game “Thralled,” set in 18th century Brazil, players explore jungles and ships to help a runaway slave reconnect with the life that was stolen from her.
“Papo & Yo” follows a young boy who must tread softly around an abusive monster, a metaphorical father who is struggling with addiction. “Prison Architect” calls on players to build and manage detention facilities while navigating issues such as race and capital punishment. “Gone Home” spins a tale out of the feelings of loneliness and banishment that consume a teenage lesbian. “Papers, Please” asks players to imagine life as an underpaid, over-stressed immigration officer in an Eastern Bloc country.