[Philip Lelyveld comment: this combines two old (40 years?) technologies to create a new experience.]
Tashev says he is now working to improve the capture system and make it smooth and speedy enough to be something a person with a Kinect camera might be able to do at home.
Mark Billinghurst, a professor and leader of the Human Interface Lab at the University of Canterbury, New Zealand, says that the approach developed by Microsoft could have a broad impact if the scanning process can be made practical enough. And being able to deploy 3-D audio tricks on voices, notifications, and sounds in games on smartphone headsets or devices like Google Glass could make them easier to interact with, he says.
See the full story here: http://www.technologyreview.com/news/527826/microsofts-3-d-audio-gives-virtual-objects-a-voice/?utm_campaign=newsletters&utm_source=newsletter-daily-all&utm_medium=email&utm_content=20140605