“The prototype was technically innovative, but it wasn’t very fun to play,” he said. “I probably focused too much on historical accuracy and not enough on making it sufficiently fun to attract additional investment.”
“Clang” received mixed reviews from its backers. Some demanded a refund, while others understood that they invested their money with knowledge of the risk. Crowdfunding sites rely on backers interested in putting money into project development, not necessarily investing in the traditional sense. And Kickstarter does not guarantee compensation.
See the full story here: http://qz.com/268852/neal-stephensons-failed-500000-video-game-and-the-perils-of-using-kickstarter/